iPhone

With over 100,000 applications and 125,000 registered developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface is essential. With this book, you’ll get practical advice on user interface from 10 innovative developers who, like you, have sat wondering how to best utilize the ’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no app can succeed without a great UI.

Whatever type of you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:

Dave Barnard of App Cubby on how to use ’s User Interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic problem of navigating large dataset results in the realm of the
Former employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Award
Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the
Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the screen
Combined with Apress’ best-selling Beginning 3 : Exploring the SDK, you’ll be prepared to match great code with striking and create the app that everyone is talking about.

What you’ll learn

Optimize your for the ’s limited screen real estate and the mobile environment
Create a user interface that is eye-catching and stands apart from the crowd
Maximize your use of typographic elements for style and readability
Perfect entry views and display large amounts of data in an exciting way
Translate games made for the desktop’s big screen to the
Strike the perfect balance between simplicity, beauty, and features

Who is this book for?

application developers of all experience levels and platforms

Quote:

http://hotfile.com/dl/18857005/7ffc96c/Apress..User.Interface..Projects.Nov.2009.rar.html

http://rapidshare.com/files/313259305/Apress..User.Interface..Projects.Nov.2009.rar

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